A digital city music projection by Zach.Zheng
A digital city music projection by Zach.Zheng
Metro Soundscape • Melbourne turns the city into a music-responsive digital projection. Buildings, trees, local map tiles, night atmosphere and audio-reactive colour bands form a navigable city scene.
It is inspired by Tokyo City Symphony, where light was projected onto a physical city model. This version rebuilds that idea in digital space with City of Melbourne geometry, tree data and local map tiles prepared from Geofabrik and QGIS sources.
Move around the city by dragging to orbit, right-dragging to pan, and scrolling or pinching to zoom. The menu holds visibility, day and night, walking and music controls. Use the projection centre control to choose where the music projection lands, and use microphone-reactive mode to turn sound into colour, glow and projected bands.
Walking mode gives a street-level view with keyboard and mouse controls on desktop, or touch controls on mobile.
Click or tap anywhere to return to the viewer.
A digital city music projection by Zach.Zheng
Initialising…
Optional shader-only projection treatments. They change how existing music bands are drawn on buildings without changing microphone pickup, band analysis, palettes, glow, or render-loop ownership.
Choose what the microphone listens to and how much detail is split into colour bands.
Shape whether the projection feels soft, smooth, punchy, or reactive.
Control how far the sound travels through the city and up buildings.
Set the physical width and height of the projected sound bands.
Balance how strongly music appears on buildings, trees, and projection layers.
Tune the palette, gradients, and colour separation.
Add luminous spill across streets, towers, and map surfaces.