Metro Soundscape • Melbourne

A digital city music projection by Zach.Zheng

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100%
200%
90°
1x
80
60%
48%
1x
50
50
500m
Experiment

Optional shader-only projection treatments. They change how existing music bands are drawn on buildings without changing microphone pickup, band analysis, palettes, glow, or render-loop ownership.

Sound Pickup

Choose what the microphone listens to and how much detail is split into colour bands.

24
105
5760
0.72
0.00
1.00
Expert Calibration
0.40
0.95
2.0
Movement Feel

Shape whether the projection feels soft, smooth, punchy, or reactive.

0.35
0.10
0.12
Projection Reach

Control how far the sound travels through the city and up buildings.

20%
5.0
0.6
1.20
1.00
1.00
Band Size

Set the physical width and height of the projected sound bands.

40
4.0
1.00
Visibility Mix

Balance how strongly music appears on buildings, trees, and projection layers.

1.00
1.00
1.00
0.90
0.38
Colour Mood

Tune the palette, gradients, and colour separation.

0.8
0.00
0.30
0.60
5.0
Palette Colours
Palette Presets
Glow and City Light

Add luminous spill across streets, towers, and map surfaces.

0.65
0.15
0.50
0.12
Initialising…
Metro Soundscape • Zach Zheng | Zachitect.com | 2026